Профессиональный иностранный язык 1.Final Test Росдистант ТГУ 2026г.  

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Ответы на 40 вопросов. Сдано на 86% в 2026году.

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Вопрос 1

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Could you tell me where the information desk ...?

do

does

-

is

Вопрос 2

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Complete the sentence with the prepositions.

Thank you

coming.

Вопрос 3

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To reach a place, after having been somewhere else is called ....

arrange

adapt

adjust

arrive

Вопрос 4

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Choose the best option from the phrases provided to fill a gap in sentence.

the handbook, the scanner is user-friendly.

Вопрос 5

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Match the two parts to make sentences.

It’s interesting to note thatОтвет 1

So, just how goodОтвет 2

I should repeat that ourОтвет 3

First of all, let me thank you all forОтвет 4

Вопрос 6

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Fill in the gaps with the right conjunction from the list.

should be used to connect similar ideas.

should be used to connect a reason to a result.

should be used to connect equal but different ideas.

should be used to connect two negative ideas.

should be used to connect two equal choices.

should be used to connect a result to a reason.

Вопрос 7

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Which terms are being defined? 

A short description giving the most important ideas (of something).

aim

hypothesis

evidence

abstract

Вопрос 8

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Arrange in the correct sequence to have a good abstract.

1Across two experiments, highly proficient Spanish-English bilinguals studied rare words in repeated or varied semantic contexts, presented in only one language or in both languages.

2Participants recalled more word meanings when semantic context was varied rather than repeated at study, and this effect did not differ for the more and less proficient languages. However, varying the language context provided no benefit relative to studying words in only one language.

3Performance patterns were consistent for visual and auditory study modalities, and in both recall and recognition tasks, performance was less accurate overall in the less proficient language than in the more proficient language.

4These findings replicate the advantage of semantic variation observed in monolingual studies and is the first to directly compare learning from varied and repeated semantic contexts for more and less proficient languages in bilinguals.

5The present study examines how semantic and non-semantic contextual variations in word learning encounters impact learning the meanings of novel words.

6Research on word learning demonstrates that meanings of novel words are better recalled when those words are encountered in a variety of semantic contexts than when encountered in the same repeated context.

These findings replicate the advantage of semantic variation observed in monolingual studies and is the first to directly compare learning from varied and repeated semantic contexts for more and less proficient languages in bilinguals.

Participants recalled more word meanings when semantic context was varied rather than repeated at study, and this effect did not differ for the more and less proficient languages. However, varying the language context provided no benefit relative to studying words in only one language.

Performance patterns were consistent for visual and auditory study modalities, and in both recall and recognition tasks, performance was less accurate overall in the less proficient language than in the more proficient language.

Across two experiments, highly proficient Spanish-English bilinguals studied rare words in repeated or varied semantic contexts, presented in only one language or in both languages.

The present study examines how semantic and non-semantic contextual variations in word learning encounters impact learning the meanings of novel words.

Research on word learning demonstrates that meanings of novel words are better recalled when those words are encountered in a variety of semantic contexts than when encountered in the same repeated context.

Вопрос 9

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Read the abstract of scientific article and fill in the gaps with the words from the boxes.

Virtual reality (VR) has become increasingly popular in recent years. As the technology has developed

, VR devices have become cheaper and more comfortable, thereby enhancing their accessibility. Nowadays, VR technologies are not restricted

 simply to gaming applications. Increasing numbers of VR applications can be used

 in different fields. Research indicates

 that VR offers certain advantages and can realize more vivid experiences than traditional methods in numerous disciplines.

Shin reported that VR have been developed

 to stimulate empathy and embodied experience in storytelling, journalism, and learning. Pantelidis listed several advantages of VR in education; e.g., it could be used

 to improve motivation, hold the attention of students, and accurately illustrate features.

Вопрос 10

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Choose the best option of the verb for the sentence below introducing your Presentation topic.

After that, I ... on to my next point.

would to move

will move

will to move

will moved

Вопрос 11

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I wonder ... it's vacant?

-

if

was

does

Вопрос 12

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Choose the right linking or transition word to fill in the gap. 

Our economy will not improve this year. … , all projections show that it will get worse.

Despite

On the contrary

Due to

Because

Вопрос 13

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Complete the sentence with the prepositions.

First of all, I'll give you an overview

our financial situation.

Вопрос 14

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Choose the best option of the verb for the sentence below introducing your Presentation topic.

I ... to you today about new developments in the R & D department.

'm going to talked

are going to talk

am going talk

am going to talk

Вопрос 15

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... the window, please?

Are you opening

Will you open

Are you going to open

Will you go open

Вопрос 16

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Choose the best option from the phrases provided to fill a gap in the sentence.

A

is an axis-type graph in which data points are joined by a line.

Вопрос 17

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Match the parts of an abstract to the appropriate ideas

Introduction

The purpose of the paper is to study how the dynamics of games can be incorporated into learning actions.

Methods

We examined whether learning experiences and task properties are related to early adolescents’ emotional responses and psychophysiological states.

Results

The findings provide novel understanding of situational interplay between the value of success and mastery experience in adolescents’ experienced emotions and psychophysiological states.

Discussion

We present the design and evaluation of a gamified learning experience.

Conclusion

Gamification seems to have potential to increase student motivation.

The purpose of the paper is to study how the dynamics of games can be incorporated into learning actions.

The findings provide novel understanding of situational interplay between the value of success and mastery experience in adolescents’ experienced emotions and psychophysiological states.

We examined whether learning experiences and task properties are related to early adolescents’ emotional responses and psychophysiological states.

Gamification seems to have potential to increase student motivation.

We present the design and evaluation of a gamified learning experience.

Вопрос 18

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I think this speaker ... again next time.

will be going invite

is inviting

will be invited

is going to invited

Вопрос 19

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I ... tomorrow morning. Can I have a wake-up call, please?

'll check out

'm checking out

'll checking out

'm going checking out

Вопрос 20

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Drag the correct term to make a good word collocation.

The major findings of our research

the purpose scientific literature the context

Вопрос 21

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The aim that someone wants to achieve is called ....

confirmation

expiry date

customs

purpose

Вопрос 22

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Read the part of the scientific article and fill in the gaps with the linking words and conjunction from the list.

Edwards, the inclusion of specific critical thinking skills in course content is an effective way to promote critical thinking among students.

, incorporating critical thinking into the teaching may improve other skills,

 language skills,

have general positive impact on students’ academic achievements.

Вопрос 23

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Choose the best option from the phrases provided to fill a gap in sentence.

Let's now turn to the next question which

customer service.

Вопрос 24

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Put the words in the right order to make sentence.

I’d

recommend

that

we

focus

on

the

Asian

market

Вопрос 25

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Look! This carry-on is awesome! I ... it.

am taking

'll take

am going to take

'll be take

Вопрос 26

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Read the phrases from scientific articles and fill in the gaps with the words from the boxes.

In part, this is due to

 the challenge of running original, quantitative experiments in the embodied and performing arts.

Study of creativity focuses on

 creative thinking processes, problem-solving, and innovation.

This article argues

 for embodied creativity as an important place of study that can move student's creativity.

The pedagogical foundations of the games were further investigated

 by contacting the authors of the games.

Вопрос 27

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My itinerary is arranged. I ... at 6 am tomorrow.

will leaving

am going to leaving

am leaving

will leave

Вопрос 28

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Match the abstract parts on the left with the phrases on the right.

Introduction / Aim This study aims to compare performance of cognitive control functions by junior high school students with different profiles of artistic creativity.

MethodsA total of 297 junior high school students were tested with a set of scientific and artistic creativity tests.

Out of this sample, 110 students who ranked in the top 27 % or bottom 27 % on scientific and artistic creativity were selected to form four groups.

FindingsThe findings expand our knowledge of cognitive characteristics of students with different domain strengths.

Discussion / ConclusionResults showed that scientifically creative students had better cognitive inhibitory and response inhibitory ability than artistically creative students.

This study aims to compare performance of cognitive control functions by junior high school students with different profiles of artistic creativity.

The findings expand our knowledge of cognitive characteristics of students with different domain strengths.

A total of 297 junior high school students were tested with a set of scientific and artistic creativity tests.

Out of this sample, 110 students who ranked in the top 27 % or bottom 27 % on scientific and artistic creativity were selected to form four groups.

Results showed that scientifically creative students had better cognitive inhibitory and response inhibitory ability than artistically creative students.

Вопрос 29

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Choose the best option from the phrases provided to fill a gap in the sentence.

A

is two-dimensional, or flat, representation of Earth's surface or a portion of it.

Вопрос 30

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Put the words in the right order to make sentence.

Now

let’s

put

it

all

into

practice

Вопрос 31

Частично правильный

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Read the phrases from scientific articles and fill in the gaps with the words from the boxes.

The aim of this paper is to present our research a judgement

Some points of view are set in opposition in order to

bring out the differences.

We make the main

 backed by a reasoned discussion of the evidence involved.

We give in a brief way

 features or general principles of a research subject.

Вопрос 32

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When you start working in the office next month, which cubicle ... in?

are you going to work

are you going working

are you work

will you be work

Вопрос 33

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To hope to get something that you want or need is called ....

look for

take off

get on

declare

Вопрос 34

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I ... your facilities downstairs tomorrow.

will go checking out

will checking out

am going to check out

am check out

Вопрос 35

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Drag the correct term to make a good word collocation.

The practical implications

of the findings overview literature

Вопрос 36

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Choose the best option from the phrases provided to fill a gap in the sentence.

A

is an arrangement of data made up of horizontal rows and vertical columns.

Вопрос 37

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Choose the phrase related to the methods.

The influence of games on the cognitive, emotional and social domains of players increases motivation and engagement of learners.

This study examines what kind of competencies teachers need in using game-based pedagogy.

We proposed hypotheses for main and interaction effects and specified multilevel models.

There are different approaches to implementing game-based pedagogy.

Вопрос 38

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We ... to Madrid next week. I booked the tickets yesterday.

will fly

are flying

will go to flying

are going fly

Вопрос 39

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Choose the phrases related to the introduction.

The influence of games on the cognitive, emotional and social domains of players increases motivation and engagement of learners.

There are different approaches to implementing game-based pedagogy.

We proposed hypotheses for main and interaction effects and specified multilevel models.

This study examines what kind of competencies teachers need in using game-based pedagogy.

Вопрос 40

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Complete the sentence with the prepositions.

In the first part of my presentation I'll focus

the current project status.

 

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